#pragma once

#ifndef COLLISION_H
#define COLLISION_H

#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")

struct BoundingBox
{
	D3DXVECTOR3& position;
	D3DXVECTOR3& size;
};

bool TestCollision(const BoundingBox& a, const BoundingBox& b);

#endif